EDITORIAL / CHAPTERS
PROJECTS
A Project is a chapter, not a product category. Each one takes a single narrative and strips it. Some become garments. Some stay text. Nothing here is published because it was due.
Everything currently available-
PROJECT 01
AI SETSOW
ACTIVESystem language, rendered wearable.
See the piecesThe first collection reads the visual grammar of AI systems, machine interfaces, and computational language, then asks what that grammar reveals about how systems shape the way we interpret the world.
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SERIES ØØØ
THE ØØØ
RELEASINGA song, a film, and an object released as one work.
Enter ØØØØØØ is not a graphic line. Each episode is a track, its film, and the garment that carries them. The music exists on its own terms first; the object follows.
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PROJECT 16
THE DELETED LYRICS
IN DEVELOPMENTWhat remains when language is struck through?
Not disappearance. The trace. This series lives in the space between what was said and what was removed, and asks which one carries more weight.
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PROJECT 21
HUMAN AS SYSTEM
IN DEVELOPMENTRelationships rewritten as permissions.
Decisions rewritten as processes. Identities rewritten as interface states. This series treats the human condition as system documentation: wearable architecture of behaviour.
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PROJECT 30
FLOWCHART BREAKPOINTS
QUEUEDEvery life is a flowchart.
This series explores the nodes where the logic fails, where what arrives is a condition the system was never designed to handle.
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PROJECT 31
COLD POLICY
QUEUEDBureaucratic language turned inside out.
Policy clauses, cold announcements, and institutional tone, all rendered wearable and aimed back at the systems they once served.
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